mariahoms


RUSH CALL

The concepts of freedom, communication and the dial are the key elements of our project, which aims to put the technological evolution of telephones on the table through a collaborative game, but with individual interaction.
Arduino
Conceptualization
Art Direction
Hardware Development
Communication

about

Editorial Image 1
Editorial Image 4 Editorial Image 3
Editorial Image 1

The game is designed to be played by 1 to 4 players. To start playing, the team must press the button located on the left side of the game table. The phone rings. Individually, the players will have to listen to the question for each of the dials (0-9) and they will have to mark the numerical answer with the same dial. The timer will start once the player hangs up the phone and will stop when the player hangs up again, after answering the question. At that point, there will be a change of players. After a short delay, the phone will ring again. The device ring is our call to action. If the answer is wrong, the LEDs will light up in red and will blink, and the next player will have to restart the game from the first question. In this way, we alter the order of the players and the questions answered, making them answer a different one each time. Conversely, when the players manage to answer all the questions correctly within the set time (120 seconds), the LEDs will light up in the same way but in blue. By making the question only heard by the player with the phone, we integrate individual active listening and group communication through a knowledge and memory game that will make for an entertaining and dynamic time.

Editorial Image 6 Editorial Image 5
Editorial Image 5